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Saturday, 29 August 2009

MG 1/100 Infinite Justice Review

I've finally gotten around to writing up this entry for my Master Grade Infinite Justice Gundam. I actually finished building it about two weeks ago but haven't had the time to take pictures or write it up. Part of that is because of school and the other part was because I've dedicated my blogging time to preparing the daily manga reviews. It's really a pain in the ass when I'm doing a review of a manga and I don't have a good preview page for and have to go hunting for it at onemanga or mangafox. It'd be an even bigger pain in the ass if I hadn't prepared a template that I just need to copy and paste into the HTML editor. I've dug my own hole and it's only getting deeper since I haven't even reached 10% of the total I've read so far. Hopefully I'll be able remember the ones that I've read only online.

As you can tell by the first picture, this particular model kit has weapons almost everywhere. Try counting how many weapons there are from my pictures and you'll probably overlook one or two of them. Judging by the weapons Infinite Justice has, I'd have to say it's probably the best suit to use in a one on one duel whereas Strike Freedom is clearly the God of anti-army battles. That doesn't excuse them from the recycled ending though. The shield is the most interesting weapon out of all of them, including the glider pack. In it there's the shield, the beam shield, the grappling claw and the detachable Yakuza-like switchblade. It can even make the inner portion of the shield move inwards and outwards of the shield frame.

Overall, it's quite an impressive kit. Despite the articulation flaws, the posability is very good and makes for very good pictures. It's worth the price tag they put on it but it also makes me wonder if Master Grades are only good for static poses since all the extra parts put even more weight on the joints. The joints themselves feel very strong but they're also a bit too loose in this case.


Many many weapons

Manual

Box Art

Decals



Anyways back to my latest gunpla. I am pleased to tell you that this particular kit was a pleasure to build. I started with the backpack then the torso, the waist, the head, the arms, the legs and finally the weapons. There aren't as many runners as the MG Sword Impulse I review last time but the parts are bigger and it weighs more than Impulse does. It's also got a good weight to volume ratio since it feels like it'll fly pretty well if I throw - not that I'm idiotic enough to do that... Well, I might do it if I was bored and the landing spot was my bed...





In terms of appearance, the model has a surprisingly pleasant color scheme - at least in my eyes. It doesn't have that bright pink shade that the original Justice and Aegis had but a darker and edgier tone that blends perfectly with the black and silver areas. The frame looks very dynamic even when equipped with the backpack and the parts are made with an incredible amount of details. All in all, it'll look just as good as a trophy if you put on display and will draw attention to itself if exhibited.







Ouch...

Now for the articulation. Though it is a master grade, I find that my 00 kits still have better mobility in the legs and the head. Infinite Justice's waist was designed to replicate a spinzaku-esque kick (I forgot to take a picture of that pose though) so it can do a crazy ass split that most humans would wince at if done by another human. Unfortunately, I think the replacement of the ball joint prevents it from twisting to the side too much so the feet have less range than our heads do. Speaking of the head, I really have to wonder what the SEED Destiny designers were thinking when they add that back plate at the base of the head. It limits the movement too much and I like having my gundams being able to look up since the head's position is important in making good poses.




Wing cutters

Now for the articulation. Though it is a master grade, I find that my 00 kits still have better mobility in the legs and the head. Infinite Justice's waist was designed to replicate a spinzaku-esque kick (I forgot to take a picture of that pose though) so it can do a crazy ass split that most humans would wince at if done by another human. Unfortunately, I think the replacement of the ball joint prevents it from twisting to the side too much so the feet have less range than our heads do. Speaking of the head, I really have to wonder what the SEED Destiny designers were thinking when they add that back plate at the base of the head. It limits the movement too much and I like having my gundams being able to look up since the head's position is important in making good poses.

The arms at the shoulder joints are bit weak too. Impulse has no problems holding up its bigass swords but Justice can't even keep it's arm up at most angles when they're holding anything at all. Even the beam sabers can only be held up at certain positions. Incidentally those beam sabers fall out of their holsters way too easily.















As you can tell by the first picture, this particular model kit has weapons almost everywhere. Try counting how many weapons there are from my pictures and you'll probably overlook one or two of them. Judging by the weapons Infinite Justice has, I'd have to say it's probably the best suit to use in a one on one duel whereas Strike Freedom is clearly the God of anti-army battles. That doesn't excuse them from the recycled ending though. The shield is the most interesting weapon out of all of them, including the glider pack. In it there's the shield, the beam shield, the grappling claw and the detachable Yakuza-like switchblade. It can even make the inner portion of the shield move inwards and outwards of the shield frame.

Overall, it's quite an impressive kit. Despite the articulation flaws, the posability is very good and makes for very good pictures. It's worth the price tag they put on it but it also makes me wonder if Master Grades are only good for static poses since all the extra parts put even more weight on the joints. The joints themselves feel very strong but they're also a bit too loose in this case.







Overall, it's quite an impressive kit. Despite the articulation flaws, the posability is very good and makes for very good pictures. It's worth the price tag they put on it but it also makes me wonder if Master Grades are only good for static poses since all the extra parts put even more weight on the joints. The joints themselves feel very strong but they're also a bit too loose in this case.

That's it for this post. My next review will be the di:stages and my new Konata Izumi Summer Uniform Figma that I ordered and just been approved for shipping. Hopefully I'll be able to find the time to take pictures and come up with good poses for my fifth figma. Enjoy these bonus shots of how much space my collection takes up in my room.









Manga Review: Nagasarete Airantou

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Title: Nagasarete Airantou
Author: Fujishiro Takeshi
Release: Monthly
Status: Ongoing
Genre: Slice of Life, Ecchi, Harem, Romance, Comedy
Art: A
Originality: B
Story: B
Characters: S
Humor: A
Action: B

Impression: This is the story of Tohouin Ikuto, a young man running away from home who gets lost out at sea and ends up on an island where there are no human males due to an incident several years before and their lifestyle is like that of people before westernisation really kicked in. As such, all (well almost) the young girls on the island are hopelessly unaware of the normal way of interacting with guys but that doesn't stop them from trying to pursue Ikuto to marry him. Oh and there is no way to get past the whirlpools isolating the island from the rest of the world. The idea sounds a lot like something out of a pervert's fantasy so as expected there is quite a bit of fanservice thrown around. Most of the time it's mixed in with jokes involving Ikuto's constant nosebleeds and the girls' lack of experience but it rarely gets in the way of the humor. Right from the start, it's the humor that takes first priority in the manga and not the fanservice and as such we get a very good balance of jokes and story ideas acted out by a great cast of hilariously unique characters. Even animals get in on the act in the story as about a couple of dozen chapters in, Ikuto starts to understand what they're saying and they begin to speak using normal speech bubbles. Unfortunately, after 88 chapters, the story really isn't going nowhere aside from the usual getting closer to the main girl developments but aside from that it's quite a fun read and the author has yet to lose his great sense of humor.

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